I also emulated the dynamics of the original soundscape by decreasing volume of traffic sounds as traffic slows.Īudio processing was another technique used for the creation of the soundscape. Spatial parameters were modulated to emulate cars passing. To overcome this I created a large range of car sounds, both general and specific. Creating car engine sounds was also a challenge. The further conjure up the image of a train in the listener’s ear, I exaggerated the wheels-on-track sound that is distinct to a train passing, although not especially evident in the original soundscape.Ī significant challenge was dealing with the relative monotony of the mostly traffic-based soundscape after the train passes.
![plogue bidule blogspot plogue bidule blogspot](https://www.siteprice.org/SiteThumbs/b/bigcatlists.blogspot.com.jpeg)
While I was happy with the spatial aspect of this sound, the realism of the texture left something to the imagination. The engine sound, created with noise, rushes past the ear from left to right. The distinct fluctuations of pitch and rhythm of the boom-gate were imitated by using separate envelopes with slightly different trigger clock times and an LFO to gently modulate pitch. This involved bell-like sounds from the boom-gate, engine sounds and the sound of wheels on the track.
![plogue bidule blogspot plogue bidule blogspot](http://3.bp.blogspot.com/_62eqRJDfySs/SOpZyVXFZBI/AAAAAAAAAC8/hgNhNXV9iw4/w1200-h630-p-k-no-nu/ploguedtblkfx.jpg)
The most prominent feature of the soundscape is the passing train in the first minute. Similarly, different car-like sounds were created to emulate variety. Bird sounds were created using a number of different approaches, to emulate the variety of different birdcalls heard in the soundscape. Using FFT and Frequency Gates in Bidule allowed the noise to be refined to lower frequencies. Engine sounds – like those of cars and the train – and wind sounds generally used noise as the basis. FM and Additive synthesis techniques as presented in Audio Arts class in weeks 10 and 11 were employed to make waveforms less pure, and therefore more lifelike. The main method used was synthesis in Plogue Bidule.
![plogue bidule blogspot plogue bidule blogspot](http://3.bp.blogspot.com/_KCkYZeOqz_I/TAAGy1QZxxI/AAAAAAAAAKI/c40udxR8z6k/w1200-h630-p-k-no-nu/SCV_NOISE00.png)
#PLOGUE BIDULE BLOGSPOT SOFTWARE#
My aim was to recreate the sound scape surrounding a train station as a train passes using software synthesis and audio processing techniques.